Modern web remake of a Tron light-cycle game two of us wrote in C/SDL in 2013 — TypeScript, Canvas, deterministic sim, flood-fill AI.
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Updated
Aug 27, 2026 - TypeScript
Modern web remake of a Tron light-cycle game two of us wrote in C/SDL in 2013 — TypeScript, Canvas, deterministic sim, flood-fill AI.
🏍️ Neon TRON light-cycle arcade that turns any progress bar into the Grid — one dependency-free HTML file, plus a TanStack Start host app
A port of Warrior Cycles (1988) to Python/Tkinter/Starlark
A fan screenplay continuing Sam & Quorra's story after TRON: Legacy. Written by a programmer who believes code can have a soul.
Ruby implementation of the Tron light cycle game with ncurses
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