Applying PN Triangles and PN Quads using openGL's Tessellation engine
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Updated
Mar 17, 2017 - Makefile
Applying PN Triangles and PN Quads using openGL's Tessellation engine
An Application to Generate Parametric Pseudo-Surfaces from Triangle Meshes
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
PN Triangles and PN Quads Subdivision with Tessellation Shaders
C++20/OpenGL renderer with adaptive GPU tessellation, Gerstner ocean simulation, PBR, PN surfaces, shadow mapping, and GPU profiling.
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