A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
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Updated
Jul 17, 2026 - Java
A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
Static recompiler for Game Boy and Game Boy Color ROMs that emits portable C projects with an SDL2 runtime.
An automated KoiVM disassembler and devirtualisation utility
Decompile and Recompile android aplication use termux without openjdk installed
JavaScript Sega Master System & Game Gear dynamic recompiling emulator.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Statically recompiling CHIP8 to Windows and macOS using LLVM
vmp .net devirtualizer
A tool that converts GameMaker projects into Godot
Static recompilation and runtime toolkit for Nintendo GameCube and Wii to make native PC ports (and not only)
MIPS disassembler, symbolic execution engine, recompiler and decompiler focusing on the Allegrex CPU
Playstation 2 Static Recompiler Silent Hill Origins & GTA Vice City Stories
A fast, open source, cross-platform runtime & recompiler for GameMaker Studio 2.
Static recompilation and runtime toolkit for Nintendo Wii U (based on NWiiRecomp) to make native PC ports (and not only)
Philips CD-i game static recompiler ecosystem · Part of the R.A.I.D. community
I'm building PSXRecompStudio, an open-source project exploring PlayStation analysis, recompilation, and native porting. Your sponsorship supports the continued development of PSXRecompStudio and my related open-source research and development.
🛠️ It's a repository of Reverse Engineering (ARM, x86, x64, x32) from scratch.
Generation I Pokémon (Red/Blue/Yellow) statically recompiled to native C — no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
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