Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Updated
Sep 9, 2026 - JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A New Cross-Platform 2D 3D Game Engine
Lighthouse 2 framework for real-time ray tracing
Embeddable physically based renderer
Vulkan Real-time Path Tracer Engine
Data visualisation and ray tracing in Python based on OptiX 9.1 framework.
Vanilla RTX Development Repository — Vanilla Resources Made Available for Minecraft with RTX.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
vulkan abstraction layer that represent frame as a task graph
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Portal 2 - RTX Remix Compatibility Mod
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