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toonshading

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🇨🇳 一款 Unity 工具,用于自动计算 Mesh外扩描边 的平滑法线,并保存到切线、顶点色或 UV通道,解决硬边处描边断裂的问题。 ⬛️🇬🇧 A Unity tool that auto-computes smooth normals for inverted-hull outlines and bakes them into tangents, vertex colors, or UV channels to fix outline breaks at hard edges. ⬛️🇯🇵 メッシュ押し出しアウトライン用のスムーズ法線を自動計算し、接線・頂点カラー・UV チャンネルに保存して、ハードエッジでの輪郭線の途切れを解消する Unity ツール。

  • Updated Jul 23, 2026
  • C#

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