A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
-
Updated
Aug 23, 2026 - JavaScript
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
Photorealistic first-person gas station at dawn — Three.js, everything procedurally generated, no external assets.
A first-person walk down a foggy Pacific Northwest pine trail. Every texture, mesh and sound generated procedurally in code — zero external assets. Next.js + React Three Fiber.
This is a short horror game made for a game jam (5/24/21 - 5/31/21).
Matlab library to simulate the TriPed robot as well as several examples.
A real-time 3D reconstruction of Central Park from LiDAR, OpenStreetMap, and NYC open data — interpreted by AI. Built in Godot 4.
Wireframe Exploration
Clear and easy way of simulating a passive dynamic walker (PDW) model derived and exectured using MATLAB.
An animated scene of weird block-like people.
A small 3D art-game walking simulator using PyOpenGL.
Final project files for the Godot Walking Simulator tutorial series.
A 2D platformer I intended to make in uncrustygame but decided to use godot.
Hey! Here, Fitness tracker app with all the essential features for tracking workouts, runs, and nutrition. This will be a fully functional app with beautiful design and smooth user experience.
Explore the northwoods in this submission to Comfy Jam Winter.
Architectural walkthrough, 3D collision with Backrooms obj files, first person and 3rd person camera
Simple 3D walking simulator in godot to test out godot mechanics.
Walking simulator: spatial design and environmental storytelling project
A forgotten demo disc of synths originally made for SYNTH jam.
Cozy walking simulator through a stylized city — Three.js + Vite
A walking simulator about a stranded astronaut
To associate your repository with the walking-simulator topic, visit your repo's landing page and select "manage topics."