Add relative mouse input option for Shooter Mode - #1891
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Team Run ID: 📒 Files selected for processing (2)
🚧 Files skipped from review as they are similar to previous changes (2)
Included review availability: Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughAdds a persisted Win32 relative mouse input setting, a settings toggle, X server forwarding for relative movement, runtime activation guards, localization, and tests for serialization and input-mode transitions. ChangesWin32 relative mouse input
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to This adds an opt-in relative mouse input setting for Shooter Mode mouse look, defaulting to off. No concrete merge-blocking risk remains. Sequence Diagram(s)sequenceDiagram
participant User
participant ShooterModeSettingsDialog
participant InputControlsView
participant XServer
participant WinHandler
User->>ShooterModeSettingsDialog: Enable relative mouse input
ShooterModeSettingsDialog->>InputControlsView: Update shooter mode configuration
InputControlsView->>XServer: Enable relative mouse movement
XServer->>WinHandler: Forward MOVE delta
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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All reported issues were addressed across 7 files
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Actionable comments posted: 1
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Inline comments:
In `@app/src/main/java/com/winlator/widget/InputControlsView.java`:
- Line 653: Update the relative-input gate near shooter mode handling to use
getResolvedShooterLookType() instead of shooterModeConfig.getLookType(),
preserving the existing containerShooterModeRuntime condition. Add a regression
test covering an active non-container SHOOTER_MODE element whose resolved look
type differs from the configuration.
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ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
Plan: Team
Run ID: cf7995b0-bc4c-463e-929c-e18dbd26b77f
📒 Files selected for processing (16)
app/src/main/java/com/winlator/widget/InputControlsView.javaapp/src/main/res/values-da/strings.xmlapp/src/main/res/values-de/strings.xmlapp/src/main/res/values-es/strings.xmlapp/src/main/res/values-fr/strings.xmlapp/src/main/res/values-it/strings.xmlapp/src/main/res/values-ja/strings.xmlapp/src/main/res/values-ko/strings.xmlapp/src/main/res/values-pl/strings.xmlapp/src/main/res/values-pt-rBR/strings.xmlapp/src/main/res/values-ro/strings.xmlapp/src/main/res/values-ru/strings.xmlapp/src/main/res/values-uk/strings.xmlapp/src/main/res/values-zh-rCN/strings.xmlapp/src/main/res/values-zh-rTW/strings.xmlapp/src/test/java/com/winlator/widget/InputControlsViewRelativeMouseTest.kt
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Description
Adds a per-game Relative Mouse Input toggle to Shooter Mode’s Mouse Look settings. Routes pointer movement through Wine’s Win32 relative mouse path when enabled.
Recording
Screen_Recording_20260905_124624_GameNative.mp4
Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Adds an opt-in Relative Mouse Input toggle to Shooter Mode's Mouse Look settings. When enabled, pointer movement goes directly to Wine's Win32 relative mouse path, fixing in-game mouse issues for games where standard pointer movement doesn't register correctly.
Written for commit 784fae0. Summary will update on new commits.
Summary by CodeRabbit
New Features
Bug Fixes