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Warzone 1 Toolkit

Play Call of Duty: Warzone 1 (Modern Warfare 2019) again in 2026 — Verdansk '84 and Rebirth Island, offline against bots or with friends over LAN.

An installer sets up everything that can be automated and tells you exactly what is left to do.


Quick start

1.  Download this repository        Code > Download ZIP, then extract it
2.  Right-click install.ps1         Run with PowerShell
3.  Follow the prompts

The installer will:

  • check your system (7-Zip, RAM, free disk space)
  • add the antivirus exclusion — the number one reason installs fail
  • create the folder structure and install the configs in the right place
  • open the Discord and the build index in your browser
  • then watch your Downloads folder and install every file automatically as it lands, including extracting the 77 GB game archive with 7-Zip and flattening it
  • create your desktop shortcuts

You download. It installs. Nothing to copy by hand, nothing to drop in the right folder.

Run it again any time — it is safe to re-run and picks up exactly where it left off.

The mod DLL ships with this repository

mod/version.dll is included, so that is one less thing to hunt for. The installer copies it into your game folder automatically.

Check for a newer one anyway. Which game build supports LAN is decided by that DLL, and it changes between releases. If #mod-dll has a post newer than 12 July 2026, download it — the installer detects it, compares the hash and replaces the bundled copy on its own. See mod/README.md.

brynhildr.sys is not bundled, on purpose: it is an unsigned kernel-mode driver that disables an anti-cheat. Take it from the official #ricochet channel and nowhere else. The installer picks it up from your Downloads folder.


What you need to download yourself

The mod DLL is bundled. The rest is not, and cannot be: it is either Activision's, the mod authors', or another author's work. The installer checks for each one and points you at the right place.

File Size Where
Game files, build 1.44.0.10435696 ~77 GB Build archive channels on Discord, or codbuilds.github.io
version.dll — the mod ~34 MB bundled in mod/ — only grab a newer one if #mod-dll has one
_StartGame.bat + brynhildr.sys — loader ~2.5 MB Discord, #ricochet
Bots.gsc — offline bots (optional) ~3 KB Discord, #community-extras — by RyGuy2Cool
7-Zip 7-zip.org — the Windows extractor corrupts the game's files
Radmin VPN (only to play with friends) radmin-vpn.com

Discord: discord.gg/WVSErUvBbj

The game is 84 GB once extracted. GitHub caps files at 100 MB. That is why this repository is a toolkit, not a download.


Pick the right build — this is the expensive mistake

Build Era Maps Networked play
1.44.0.10435696 Cold War S6 Reloaded — Oct 2021 Verdansk '84 + Rebirth Island
1.64.5.13113888 Vanguard S5 Reloaded — Nov 2022 Caldera + Rebirth + Fortune's Keep
1.67.x Warzone Caldera — 2023 Caldera + Rebirth

The mod version decides which build supports networked play, and it changes between releases. The DLL published on 12 July 2026 states plainly: LAN IS ONLY ON VERSION 1.44.

Check the #mod-dll channel before downloading 77 GB. The official docs site listed 1.41.2 / 1.60.0 / 1.64.5 — that list was out of date.


Playing

On your own, against bots

Console key is the one below ESC (` on QWERTY, ² on AZERTY).

exec rebirth.cfg          from the main menu

Then click PRIVATE MATCH & PRACTICE and start the match. Once you are in the match:

botdifficulty 2           0 recruit · 1 regular · 2 hardened · 3 veteran
addbot 20                 add 20 bots

Bot commands only work in a match. From the menus they do nothing.

With friends

There is no matchmaking — the official servers are gone.

1.  Everyone installs the SAME build and the SAME version.dll
2.  Everyone joins the same Radmin VPN network
3.  One person hosts a private match, the others join

Find players in #lan-method on the IW8-Mod Discord.

Field of view past 120

The menu caps at 120. cg_fovScale multiplies on top:

cg_fovscale 1.34          =  160
cg_fovscale 2.00          =  240 (maximum)

The Control Center

tools/Warzone1.ps1, with a desktop shortcut created by the installer.

1.  Launch the game
2.  In-game commands (cheat sheet)
3.  Health check - is everything OK?
4.  Restore my settings
5.  Troubleshooting - the usual suspects
6.  Useful links
7.  Open the game folder

Option 3 checks in one pass: game, mod, loader, bot script, configs, when settings were last saved, Radmin VPN, and free disk space. Green means go.


Troubleshooting

Symptom Actual cause Fix
Black screen when leaving a match The game is waiting on Activision's servers, dead since 2023 Wait 30–60 seconds. Not a crash — the process sits at 0% CPU and then resumes
Crash at end of match (VERSION.dll+0x...) The crash is inside the mod. NVIDIA Highlights and screen recorders hook the same end-of-match event Turn off NVIDIA Highlights, close Medal/OBS, look for a newer version.dll
Settings lost The game could not write its config Control Center → option 4. The launcher also backs up on every start
Unable to initialize online services Radmin VPN not connected Start Radmin and join the network
Incorrect DLL Pre-cracked or pre-modded build Use a clean build. A Launcher.exe in the game folder means the build is bad
Error 6164 / 6036 / disk read Corrupt extraction Re-extract with 7-Zip
Error 6345, missing files Antivirus ate a file Add the exclusion, reinstall
Game closes on launch Ricochet driver not running Run the launcher as administrator

Two things nobody documents

The settings folder is versioned. The game does not write to Documents\Call of Duty Modern Warfare\. It writes to:

Documents\Call of Duty Modern Warfare (1.44.0)\players\

Put your .cfg files anywhere else and you get no error — just no effect. The installer handles this.

Setting names are hashed. config.cfg looks like this:

setcl 30049418 "140"
setcl -1457215672 "Low"

tools/compare-config.ps1 diffs two snapshots so you can work out which ID is which: change one setting, quit, diff, and the single ID that moved is yours. A few already decoded:

ID Setting
-166510421 Field of View
1650431234 Screen refresh rate
-1492172900 Display mode
1847523626 NVIDIA Reflex
-1457215672 Shadow map resolution
1607162157 Ambient occlusion
-1534246785 Deferred physics
834974127 Anti-aliasing

Also useful: com_maxfps does not exist in this build, and the r_* graphics variables are obfuscated (r_0A, r_Bb…). Use the menus for those.


Performance

See reference/settings-250fps.md for the full sheet.

At low settings this game is CPU-bound. Lowering textures achieves nothing. What matters:

Setting Value Why
On-demand Texture Streaming Disabled The number one cause of micro-stutter
Cache Spot Shadows Enabled The largest single frame rate gain available
Cache Sun Shadows Enabled Same
Shadow Map Resolution Low CPU cost
Ambient Occlusion / SSR Disabled Expensive, invisible in a fight
Particle Quality / Lighting Low CPU cost
NVIDIA Highlights Disabled Known crash trigger with this mod

Disclaimer

  • You are expected to legally own Call of Duty: Modern Warfare (2019). That is also the IW8-Mod project's stated position.
  • The mod's loader registers an unsigned kernel driver. Only ever get it from the project's official Discord.
  • The mod ships as a public test branch (fc78351a-dirty). Crashes are part of the deal.

Links

IW8-Mod Discord discord.gg/WVSErUvBbj
Official documentation docs.iw8.dev
Command reference atu-atlas.github.io/MW
Build index codbuilds.github.io

Credits

xifil and luxploit (IW8-Mod) · purrplee, .r4v3n (mod and LAN) · RyGuy2Cool (GSC bots) · atu (Atlas reference) · illuminate, Delta, elbasedd (build archive)

Not affiliated with Activision, Infinity Ward, or the IW8-Mod project.

License

MIT — see LICENSE.

About

Tools, configs and field notes for running Call of Duty: Warzone 1 (Modern Warfare 2019) through IW8-Mod - build 1.44, Verdansk 84 and Rebirth Island

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